The primary game mode in BloodLoop is Energy War.

In this mode, two teams face each other in a 5vs5 match. Both teams must reach a Stable Exotic Matter (SEM) that transforms into Exotic Energy as soon as one player touches it. Once the Stable Exotic Matter (SEM) has been transformed into Exotic Energy, the team must escort the player with the Exotic Energy.

The goal is to protect the player as he heads to the Loading Area. When the team has reached the Loading Area, the Exotic Energy must be transferred to a BLD-EM Machine located on a cargo ship that will transport it to the faction's base.

Through this mode, the game promotes cooperation and the creation of increasingly compact teams, which creates loyalty to the title and differentiation in game modes, involving users with different interests and skills.

From destructible barriers to hidden pathways and interactive traps, the maps in the plant-the-bomb game style provide a dynamic and ever-evolving battlefield, demanding adaptability and quick thinking from players.

In addition to the plant the bomb mode, BloodLoop also offers secondary game modes such as deathmatch and free-for-all. These modes provide a lighter gameplay experience where players can focus less on tactics and more on enjoying fast-paced, thrilling battles.

Whether players choose the strategic intensity of plant-the-bomb or the pure mayhem of deathmatch and free-for-all, BloodLoop offers a diverse range of game modes to cater to different playstyles and preferences.

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